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In he completed a research stay at Westminster University. His main lines of research focus on videogames, digital society, climate change, communication and new technologies. His research interests are on procedural content generation for games and how the different generated content can affect and interact with each other, computational intelligence for games, evolutionary algorithms and, the development of believable and reactive agents.
Jialin received her Ph. Her research interests include general game playing, robust game playing in adversarial games, automatic game design, black-box noisy optimization and portfolio algorithms.
Her research at the intersection of Human Computer Interaction and Games focuses on designing playful experiences that heighten social and emotional connections, toward innovating design theory and technological practice.
Her research has been covered in Wired, Scientific American, and many other venues. Technology for Being Together Computation is seeping deeper and deeper into everyday life, altering not just how we work and communicate, but also how we play together.
The gameplay environment is increasingly a hybrid of the physical and the digital, opening new possibilities and design spaces. In this keynote, she will discuss recent technical prototypes her group has built in close collaboration with larp live action role play designers, using these wearables as thought objects to explore values and techniques for creating tech that supports social play.
Isbister will also discuss recent work in social VR and in livestreaming environments such as Twitch, aimed at developing best design practices for supporting the future of playing together. The audience should leave the talk with a broader sense of the future possibility space for social play, and points for discussion about the role technology may take in better supporting playing and being together.
Currently he leads game design at Sheffield Hallam University and runs his consultancy Game Futures, which specialises in helping game companies to use foresight thinking for their future product strategies. His recent own research and development in games has focused into Virtual and Augmented Realities, both from the perspective of content trends and mapping the emerging design space within VR.
From Pancakes to Presence: Game Design for Spatial Computing In comparison to spaces on flat screens and mental images of space we coin through consuming media, the unique experiential aspect Virtual Reality enables is tangible sense of presence. While fidelity of virtual presence has been researched in academic VR laboratories since the s, there has been less focus on how various design choices can lead to different flavors of presence, and how presence could be broken down into categories and patterns to inform creative practices, such as game design.
He contextualises the emerging VR design space to the trend of Spatial Computing and introduces his practice-based research project, Palace of Presence, which gives the resulting design framework a tangible form as a VR application. Over the past 20 years, James has written widely on aspects of videogames, fandom and the cultures of play, media histories and game preservation and has spoken across the world at events for academics, policy-makers, game developers and players.
Most recently, he co-authored A History of Videogames 14 consoles, 5 computers, 2 arcade cabinets James is currently writing books on videogame spectatorship and on the histories of early videogame sound and music.
In addition to working on the GameCity international games festival since its launch inJames is director of the All Your Bass videogame music festival. He is an avid collector of synthesisers and an enthusiastic, but not very good, keyboard player.A comprehensive, coeducational Catholic High school Diocese of Wollongong - Albion Park Act Justly, love tenderly and walk humbly with your God Micah I stopped updating this guide in February , after eight years online.
I plan to leave it online for the foreseeable future and hope that enough links are still alive to make it useful. DISSERTATION AND THESIS FORMATING GUIDE. Fall PREPARED. BY. and master’s abstracts - longer abstracts are Download LaTeX Template.
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About Karen Kelsky I am a former tenured professor at two institutions--University of Oregon and University of Illinois at Urbana Champaign. I have trained numerous Ph.D.
students, now gainfully employed in academia, and handled a number of successful tenure cases as Department Head.